<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Virtual Reality on mcclain.sh</title><link>http://mcclain.sh/tags/virtual-reality/</link><description>Recent content in Virtual Reality on mcclain.sh</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Wed, 07 Jan 2015 00:00:00 +0000</lastBuildDate><atom:link href="http://mcclain.sh/tags/virtual-reality/index.xml" rel="self" type="application/rss+xml"/><item><title>Reimagining Adventure Games with Virtual Reality</title><link>http://mcclain.sh/posts/reimagining-adventure-games-with-virtual-reality/</link><pubDate>Wed, 07 Jan 2015 00:00:00 +0000</pubDate><guid>http://mcclain.sh/posts/reimagining-adventure-games-with-virtual-reality/</guid><description>&lt;p&gt;It&amp;rsquo;s no secret that the &lt;a href="https://en.wikipedia.org/wiki/King%27s_Quest" target="_blank" rel="noopener noreffer "&gt;King&amp;rsquo;s Quest series&lt;/a&gt; from &lt;a href="https://en.wikipedia.org/wiki/Sierra_Entertainment" target="_blank" rel="noopener noreffer "&gt;Sierra Entertainment&lt;/a&gt; is by far my most treasured video game series, with &lt;a href="http://en.wikipedia.org/wiki/King%27s_Quest_VI" target="_blank" rel="noopener noreffer "&gt;King&amp;rsquo;s Quest VI&lt;/a&gt; holding the spot of my most favorite game ever. I&amp;rsquo;ve always had a soft spot for classic point-and-click adventure games, and certainly have noticed their absences in modern day gaming. I thought we might see them reemerge when the era of mobile gaming was just getting big, but there&amp;rsquo;s no real noticeable titles that have come from that. I couldn&amp;rsquo;t help question why that might be, and Ken Williams (Part of the husband-wife duo along with Roberta Williams, the creators of the King&amp;rsquo;s Quest series among other classics) makes a great point in a &lt;a href="http://www.gameinformer.com/b/features/archive/2015/01/02/ken-williams-interview-kings-quest-sierra-game-informer.aspx" target="_blank" rel="noopener noreffer "&gt;recent interview with Game Informer&lt;/a&gt;:&lt;/p&gt;</description></item><item><title>Virtual Reality - Oculus Rift and Google Cardboard</title><link>http://mcclain.sh/posts/virtual-reality-oculus-rift-and-google-cardboard/</link><pubDate>Sat, 27 Dec 2014 00:00:00 +0000</pubDate><guid>http://mcclain.sh/posts/virtual-reality-oculus-rift-and-google-cardboard/</guid><description>&lt;p&gt;Yesterday, I took the day to sit down and really evaluate the Oculus Rift as a user and as a developer. Early in the week I also received my &lt;a href="https://www.google.com/get/cardboard" target="_blank" rel="noopener noreffer "&gt;Google Cardboard&lt;/a&gt; and was pleasantly surprised at how well it worked, all things considered.&lt;/p&gt;
&lt;h2 id="using-the-oculus-rift"&gt;Using the Oculus Rift&lt;/h2&gt;
&lt;p&gt;Initial setup of the Rift was not too terrible involved. A couple USB cables, a sync cable between the camera and the Oculus Rift, power and I was up and running. Windows 8.1 actually also picked up the Rift, but I elected to pull down the latest runtime (at the time, 0.4.4-beta). Past that, I jumped right into a few things I had pre-downloaded such as the &lt;a href="https://share.oculus.com/app/oculus-tuscany-demo" target="_blank" rel="noopener noreffer "&gt;Oculus Tuscany Demo&lt;/a&gt; (&lt;a href="https://www.youtube.com/watch?v=PKoSALEaV28" target="_blank" rel="noopener noreffer "&gt;video&lt;/a&gt;) in which you walk around a beautiful home and yard, the &lt;a href="http://treyte.ch/oculus/" target="_blank" rel="noopener noreffer "&gt;Welcome to Oculus&lt;/a&gt; (&lt;a href="https://www.youtube.com/watch?v=L0sCgavlns4" target="_blank" rel="noopener noreffer "&gt;video&lt;/a&gt;) experience which details the paradigm shift that current VR tech can offer and &lt;a href="https://share.oculus.com/app/a-chair-in-a-room" target="_blank" rel="noopener noreffer "&gt;A Chair in a Room&lt;/a&gt; (&lt;a href="https://www.youtube.com/watch?v=L9lNKX35avE" target="_blank" rel="noopener noreffer "&gt;video&lt;/a&gt;) which offers an immersive horror/scare experience.&lt;/p&gt;</description></item><item><title>Unity3D - A Checkpoint</title><link>http://mcclain.sh/posts/unity3d-a-checkpoint/</link><pubDate>Mon, 15 Dec 2014 00:00:00 +0000</pubDate><guid>http://mcclain.sh/posts/unity3d-a-checkpoint/</guid><description>&lt;p&gt;A little over a month ago, I had begun learning the Unity Game Engine. Five weeks in, I wanted to share some of the lessons I&amp;rsquo;ve learned in this short time and demonstrate that you can achieve some pretty awesome things in Unity in an extremely short amount of time. Additionally, I&amp;rsquo;ve also had to dive into some extremely amateur 3D modeling (which I&amp;rsquo;m less proud of).&lt;/p&gt;
&lt;h2 id="first-stab-at-an-fps"&gt;First Stab at an FPS&lt;/h2&gt;
&lt;p&gt;This is the genre I usually default to. I generally play anything, but FPS seems to be my &amp;ldquo;default&amp;rdquo;. I figured I should start with something I was comfortable with, something I knew the mechanics of so I knew if something was &amp;ldquo;off&amp;rdquo;.&lt;/p&gt;</description></item></channel></rss>