<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Photon on mcclain.sh</title><link>http://mcclain.sh/tags/photon/</link><description>Recent content in Photon on mcclain.sh</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 15 Dec 2014 00:00:00 +0000</lastBuildDate><atom:link href="http://mcclain.sh/tags/photon/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity3D - A Checkpoint</title><link>http://mcclain.sh/posts/unity3d-a-checkpoint/</link><pubDate>Mon, 15 Dec 2014 00:00:00 +0000</pubDate><guid>http://mcclain.sh/posts/unity3d-a-checkpoint/</guid><description>&lt;p&gt;A little over a month ago, I had begun learning the Unity Game Engine. Five weeks in, I wanted to share some of the lessons I&amp;rsquo;ve learned in this short time and demonstrate that you can achieve some pretty awesome things in Unity in an extremely short amount of time. Additionally, I&amp;rsquo;ve also had to dive into some extremely amateur 3D modeling (which I&amp;rsquo;m less proud of).&lt;/p&gt;
&lt;h2 id="first-stab-at-an-fps"&gt;First Stab at an FPS&lt;/h2&gt;
&lt;p&gt;This is the genre I usually default to. I generally play anything, but FPS seems to be my &amp;ldquo;default&amp;rdquo;. I figured I should start with something I was comfortable with, something I knew the mechanics of so I knew if something was &amp;ldquo;off&amp;rdquo;.&lt;/p&gt;</description></item></channel></rss>